Nathan Bransford, Author


Friday, May 22, 2015

The best way to thank a writer: write a review


Read a book you love and want to let the author know how much you enjoyed their work?

Do it publicly. Write a review.

It's hard out there for a writer. There is a vast ocean of books, and making yours stand out is a daunting challenge. So when writers hear directly from readers via email -- yes, absolutely, those notes are deeply appreciated, but I've heard more than one writer say they are tempted to shout from the mountaintops, "PLEASE SAY THAT ON AMAZON."

Or Barnes & Noble. Or Powells. Or Goodreads. Or Twitter. Or a blog. Or all of the above. Something, anything public.

Reviews matter. They make it more likely that other people will buy the book, and sales are what will keep the author's writing career afloat. If you love a book and write a great review you can help cancel out those negative reviews and help the author where it really counts.

Sure, don't hesitate to reach out directly to an author to tell them how much you appreciated their book. They'll love it even more if you include a link to a great review.

Art: The Two Sisters by Auguste Renoir






Wednesday, May 20, 2015

How will you publish your work in progress? The results!

With the obvious caveats that this isn't scientific, different audiences, etc., here are the results! How are we planning to publish our work in progress? Let's find out.

After very similar results in 2013...


And last year...


We have a bit of a change this year! The number of people planning to self-publish and not even considering traditional has risen from 10% to 15%:


Though the people who are still planning to go traditional first is still roughly the same.

What do you make of these results? Will these approaches change over time or have people solidified into traditional and self-publishing camps?






Monday, May 18, 2015

What's in a finished novel should represent a mere fraction of your ideas


You've probably heard the old writing adage "kill your darlings." What this means, essentially, is that you shouldn't be so attached to something in your novel, whether it's a passage of beautiful prose or a whole plotline, that you wouldn't kill it if it would be an improvement.

And it's right. It's so important to do whatever it takes to make your novel better, and even more importantly, to avoid stuffing your novel with every good idea you've ever had or beautiful sentence you've written.

But there's more to leaving things out of your novel than that.

You shouldn't even plan to include all the ideas you have in your drafts. As I alluded to in last week's post on fleshing out characters, there is a ton you should know about your characters and setting that probably won't ever make it into the novel. You should be thinking of some of these ideas with no plans whatsoever to include them unless you really need to.

As the painting atop this post alludes, a novel should be a tip of the iceberg above a much larger base. That base is everything you know about your characters' back stories, the history of your setting and your characters' forefathers, the technology, the government, etc. etc. etc. Chances are only a fraction of this knowledge will ever come into play, because the key to exposition is to only tell the reader what they actually need to know to understand the events of the novel. (I talk much more about exposition in How to Write a Novel). 

George R.R. Martin is both an exemplar of this rule and a bit of a cautionary tale. Reading the Song of Ice and Fire novels (better known as Game of Thrones), you have an incredible sense of a rich thousand-plus year history of a land where Martin seems to know every speck of dirt. You really have the sense that Martin could, given enough time, write the entire history with as much detail as he has written in the five novels and that he has already invented it all. On the other hand, sometimes it can be confusing and interminable in those novels when this knowledge creeps in arbitrarily.

Know the history of your settings and characters. Use the knowledge well. Just don't use it all.

Art: Fishing Boats and Icebergs by William Bradford






Friday, May 15, 2015

The Jacob Wonderbar books are on sale for $2.99 each for a limited time!


My out-of-this world space adventure series now has an out-of-this world price!

Ha. Ha ha. Someone please write my marketing copy.

Anyway, I'm extremely pleased to announce that for a limited time you can purchase the e-book editions of Jacob Wonderbar and the Cosmic Space Kapow, Jacob Wonderbar for President of the Universe, and Jacob Wonderbar and the Interstellar Time Warp for the quite reasonable price of $2.99 each!

Jacob Wonderbar and the Cosmic Space Kapow:
Amazon
B&N Nook
iBooks
Kobo
Smashwords

Jacob Wonderbar for President of the Universe:
Amazon
B&N Nook
iBooks
Kobo

Smashwords

Jacob Wonderbar and the Interstellar Time Warp: 
Amazon
B&N Nook
iBooks
Kobo

Smashwords

And if print is your thing, the print books are for sale for $11 at:

Jacob Wonderbar and the Cosmic Space Kapow:
Amazon
B&N
CreateSpace

Jacob Wonderbar for President of the Universe:
Amazon
B&N
CreateSpace

Jacob Wonderbar and the Interstellar Time Warp:
Amazon
B&N

In case you don't simply purchase books solely on their low low prices, I should say that Booklist called book #1 "fast-paced and hilarious," and Kirkus said of #2 it's a "slapstick space saga [that] is as much fun as the first."

Or, just watch these radical book trailers by the great Brent Peterson:







Hope you enjoy!






Wednesday, May 13, 2015

How do you plan to publish your work in progress?

Is self-publishing on the ascent? Do people still want the imprimatur of a publisher?

Let's find out. This is the third annual poll. How do you plan to publish your work in progress? Are you a die-hard traditional or self-publisher? Will you consider one or the other depending on circumstances?

Poll below. Please click here if you are reading via e-mail or a feed reader.


Create your own user feedback survey

Art: Richard March Hoe's printing press from History of the Processes of Manufacture by A.H. Jocelyn






Monday, May 11, 2015

How to flesh out a character


Great characters leap off the page and take up residence in our brains. Every quirk, every bit of dialogue, every small detail just reinforces their realness.

But anyone who has written a novel knows that creating characters like that is really, really hard.

Many times characters start off, well, flat. They are plugging a necessary hole in the plot, and you may struggle to breathe life into them. Or they might feel like any other generic character, or, worse, the feel like you're imitating a character from another book or movie.

How do you transform a two-dimensional character into three? How do you perform CPR on a lifeless character?

Here are some tips:

Know what your characters want

This is by far the most important element in bringing a character to life. Every character must want something, and they should be actively trying to get that thing, in such a way that brings them into conflict with other characters and the setting.

We learn a ton about characters by knowing what they value and how they go about trying to get the things they want, especially when they're faced with tradeoffs. Are they in it for themselves or will they do the right thing? Are they ingenious or will they use brute force? Will they give up or persevere?

I talk about this extensively in How to Write a Novel, and there's a slightly less polished version in this blog post.

But whenever you have a lifeless character, you probably have a character who is just going through the motions instead of trying to make their own reality.

Imagine your character going through an average day

This is some of the best writing advice I've ever received, courtesy of A Suitable Boy author Vikram Seth: just imagine your character going through their day.

It's so simple, and yet so very effective.

Imagine this character waking up. Where are they? Are they in a bed? Are they in a cave in the woods? What's around them when they wake up? Are there posters on the walls? Are there paintings? What do they look like?

What do they do after they wake up? Do they shower? Do they shave? If they shave, how do they shave? Do they put on makeup? Are they in a rush? Do they take forever? What does their hair look like?

What do they eat for breakfast? Do they start by hunting for food? How do they do that? Is it prepared for them?

Who else is there? Does the character live with their parents? With a clan?

And so on and so on. By the time you're done, you'll know a remarkable amount about your character. This will also help with...

Know your characters' history

This may never even enter into the novel, and unless it's relevant to the plot, it shouldn't make it into the novel. (More on this in a subsequent post).

But you should know the basic history of every single one of your characters. Where were they born? Who were their parents? What was the arc of their life? How did they arrive at such a place in life that they're making it into the events of the novel?

The more important the character, the more you should know about their history. Catalog all of this in your series bible.


From there, you should have a reasonably three-dimensional character, and then it's a matter of making them come alive for your reader through good description and dialogue.

But that will be easy. At that point, your character will be fighting their way onto the page.

Art: Portrait of a Woman, Female Figure by Georges Braque






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